Courses Running

An introduction to the fundamental concepts, concerns, genres and technologies of digital media. Students produce introductory digital projects (Web, photography, video and audio) exploring contemporary concerns and genres in the new media field. Students from other fields are invited to explore interdisciplinary applications of Digital Media to their chosen discipline.

None

An introduction to the multi-disciplinary nature of media studies including an exploration of the definitions of society, culture, the self, as well as an historical approach to human communications. Explores the impact of technological change on culture, and the latest developments in information technologies (Internet, newsgroups, on-line publishing, e-mail).

(Runs Online and regular classes -- consult timetable)

Min. "C" in English 12.

An exploration of emerging digital technologies and their impact on culture, education, commerce, politics and society. Development of hands-on skills in the use of e-mail, newsgroups, web-site authoring, and multimedia. Familiarity with computing applications is an asset. Note: Some sections of this course may be offered on-line.

None.

An examination of the strategies and ideologies in promotional communications: advertising, public relations, political and public service announcements, billboards, news reporting, infomercials, popular performance art, and propaganda. Note: Some sections of this course may be offered on-line.

None.

An interdisciplinary exploration of digital media from a variety of perspectives including social, cultural, economic, and artistic. Topics include the impact of digital technologies on culture and communication, sociological effects of technology on the individual, and emerging philosophies of technology. Principles of media theory, human factors, and usability are introduced.

C+ or higher in DIGI 110 or permission of Department.

An introduction to the interdisciplinary study of videogames, examining their cultural, educational, and social functions within contemporary settings. By playing, analyzing, and theorizing about videogames, we will examine debates surrounding how they function within contemporary social contexts. Readings will include contemporary videogame theory and interaction with contemporary commercial videogames.
 

Past Class Work:

Minecraft world building competition

 

None

An introduction to digital audio concepts, practices, and technologies including software and production techniques, elements of field recording, interviewing, microphone use, and editing. Students will complete projects based on topics of their own choosing that build technical proficiencies and creative expression. Students from all disciplines are welcome.

none

This course is a continuation of DIGI 280 focusing on the application of the concepts and skills mastered in that class. Students will work on individual productions relevant to their fields of study and will have the opportunity to experience the complete production cycle from project conception through to distribution.

C or higher in DIGI 280.

An introduction to important concepts in understanding digital media and technologies, their audiences, and their impact on society. This course will examine the myths and metaphors informing the discourse on digital technologies. Students will develop digital media projects reflecting themes developed in the course.

Min. "C" in DIGI 110 (or permission of Department) and third-year standing.

An exploration of the media, its control and ownership, from a global perspective. Topics include globalization; the public sphere; international trade agreements and regulatory bodies (WTO, IMF, etc.); internet culture; patterns of ownership, control and monopolization; alternative media; cultural imperialism; racism, assimilation and creolization.

3rd year standing or permission of the instructor.

A focus on film as medium. Through an examination of films about film-making, students explore the narrative, documentary, and propagandistic powers of film.

3rd year standing or permission of the instructor.

A continuation of DIGI 220, this course is an examination of the theory and techniques involved in semantic Web presentation and accessibility technologies (i.e. CSS and WCAG). Students will research and develop best practices for substantial Web projects that they may be completing for another course.

Min. "C" in DIGI 220 (or permission of Department Chair) and third-year standing.

 Building on skills learned in Graphic Design courses, and using the Internet as a focus, students investigate the concepts and practices of interactive motion media by mastering industry standard software through a series of labs, assignments and a major project.

Min. "C+" in each of DIGI 110 and ARTG 343 or permission of Department Chair.

This course allows students to develop skills required for the completion of a senior-level project involving digital media. Topics include project proposals, management and design, teamwork and collaboration, technical skill development, audience analysis, promotion and presentation, and research.

Third-year standing and MEDI 301.